Lindsay Seamans - Designer

AdoptSpot: 4 Week Hackathon

AdoptSpot is a collaborative hackathon design project aimed at simplifying the pet adoption process by connecting potential pet owners with adoption agencies.

The project was completed in a four-week sprint during which I was selected as the Design Lead. I oversaw a diverse team of five designers with varying levels of experience and coordinated efforts across multiple time zones.

Problem Statement

The main challenge was to create a seamless and user-friendly platform that facilitates the pet adoption process. The goal was to design an intuitive interface that caters to both the needs of municipal “no-kill” shelters and prospective pet owners.

Case Information

  • Duration

    4-Week Sprint

  • Role

    Design Lead

  • Team Size

    1 team lead, 5 designers, 1 UX researcher

  • Tools Used

    Figma, FigJam, Adobe Illustrator, Canva

image

Design Process

User Research (UXR):
  • UXR) team conducted initial research.
  • Identified key pain points and user needs from interviews and surveys.
  • Analyzed competitor platforms to understand industry standards and gaps.
Ideation:
  • Facilitated brainstorming sessions using FigJam.
  • Developed user personas and journey maps to visualize user interactions with the platform.

Wireframing

Objective:
  • Develop low-fidelity wireframes to outline the basic structure and flow of the platform.
Process
  • Organized sprints to create and refine wireframes.
  • Ensured that each designer contributed to different sections of the platform.
  • Conducted regular reviews to incorporate feedback and make necessary adjustments.

High-Fidelity Prototypes

Objective:
  • Transform wireframes into high-fidelity prototypes for a realistic representation of the final product.
Process:
  • Assigned tasks based on team members’ strengths and experience levels.
  • Utilized Figma for collaborative design work and version control.
  • Iterated on designs based on usability testing and feedback from the UXR team.
  • Ensure the design meets user needs and expectations through continuous improvement.

Adopter Desktop View:

Shelter Desktop Dashboard View:

Challenges & Solutions

Challenge: Coordinating a team across different time zones and skill levels.
Solution: Established clear communication channels and set regular check-ins to ensure alignment and progress.

Challenge: Balancing design iterations with the project timeline.
Solution: Prioritized tasks and used agile methodologies to manage time effectively.

Outcomes & Learnings

Outcome: Successfully delivered a high-fidelity prototype and a comprehensive pitch deck, receiving positive feedback from stakeholders and participants.

Learnings:

  • The importance of effective communication and collaboration in a remote setting.
  • How to leverage the strengths of team members to achieve common goals.
  • The value of iterative design and incorporating user feedback.

Pitch Deck Creation

Conclusion

Leading the AdoptSpot design project was a transformative experience that honed my leadership, collaboration, and design skills. This case study showcases my ability to manage a diverse team, drive a project from concept to completion, and deliver impactful design solutions. Not to mention, our team placed 3rd out of 6 teams.